-------------Markyjoe1990/IceNinja77---------------
Updates that have been done for Misuzu_M

------------
June 19 2008
------------
- More accuracy
- New move, "Poke Of Doom" added. See the "Misuzu's Move" readme for details
- Updated Readmes
- Fixed up a few glitches
- Added three Pre-Made Custom win quotes
- Extra Soundpack
- New "LifeAdd" Configurable in the Config+AI
- Damage Dampeners fixed up slightly

------------
June 25 2008
------------
- Teamed up with IceNinja77. We both worked on this update
- More Accuracy
- Fixed up Damage from Gao Gao Fire Super
- Misuzu now has more voice. KO sound, get hit sounds, fall sound
- Over 20 tracks to choose from with the win theme
- Intros
- Win Pose
- MvC2 Super Pauses with Misuzu Portraits, Kanna Portrait, and Even Captain Falcon Portrait
- Hyper Combo finish portraits. Misuzu, Kanna, and Captain Falcon
- Misuzu_Custom Soundpack added
- You can now exit Misuzu_M mode by pressing A, B, and C simultaneously
- Misuzu_M Defense Mode no longer Starts with full meter
- New Combo System Configurable

------------
July 19 2008
------------
- Misuzu got a lot of accuracy fixes
	1. Her throw
	2. Her Pulp juice traps
	3. Damage Dampeners
	4. Velocities
	5. Her Lumps Of Misfortune
	6. Her Crow
	7. Her Gao Gao Fire supers
	8. some other stuff. XD
	9. She can now air dash cancel
	10. She can now ground jump cancel
	11. Wing attack slightly fixed
- Misuzu's Special Combo mode is now selectable in the customization+AI text file
- Fixed up the special combo system (Made it deal less damage and such)
- Normal AI minorly tweaked. It's going to be built for TEAM BATTLES
- Added more intros and win poses
- Started working on Misuzu_M's "Joke Mode". Built to make fights more challenging

-----------------
September 17 2008
-----------------
- Recoil Gaurd is still in process of fixing (Cannot recoil guard projectiles if I remember well). Otherwise safe to use.
- New Hit effects to replace old ones
- A couple of new effects overall
- a new palette (requested by SoraXNagisa) added. It's palette 3
- New Sounds to replace old ones
- KO Style Configurable added (Slow Motion KO, or Awesome Pause effect KO)
- Score Display Configurable added (BETA, Only displays your score when ever you win a round. Scores do not carry over to the rounds after them)
- Joke Mode Beta Added (BETA)
	1. Most of your specials become borderline useless, but funny moves
	2. One of the most powerful supers ever made! (x, x, F, a, b) Doesn't require power!!
- AIs slightly updated. Misuzu_Col renamed to Lunatic Misuzu
NOTE: Lunatic Misuzu has been vastly nerfed and does NOT have any second phases... I disabled her from being able to use it. Expect a fairly easy match otherwise. X_X

Other Crap still in Beta:
- Combo Mode
- Offense Style Misuzu
- Joke Mode
- Score Display

---------------
January 06 2009
---------------
- Countless fixes
- Better control
- Changed up the moveset system so that you can pick and mix any two movesets to your liking
- Added a configurable feature called "???". What effects will it have on Misuzu? You'll have to check it out to find out!
- Toned down Kanna Mode a bit
- The "Normal Dash" feature has been tweaked. The dash no longer has start up, but now you have less control over it's length
- Greatly balanced out damage output (Thanks to EvilSlayerX5 for addressing this issue)
- Added a new palette inspired by Castlevania: Order of Ecclesia (SHANOAAAAAA!!!!)
- Set her AI to 0 to avoid people whining about her AI being too hard for them.
- Many other things that I forgot, lol :P