[Statedef 180]
type = S

[State 180]
type = ChangeState
trigger1 = MatchOver = 1
value = 181

[state 180]
type = changestate
trigger1 = !MatchOver
trigger1 = time = 0
value = 195

;勝ち
[Statedef 181]
type = S
ctrl = 0
anim = 180
velset = 0,0
sprpriority = 0

[State 181]
type = VarSet
trigger1 = time = 0
v = 37
value = 1

[State 181]
type = VarRandom
trigger1 = time = 0
v = 42
range = 1, 5

[State 181]
type = AssertSpecial
trigger1 = Time = [0,460]
flag = RoundNotOver

[State 181]
type = AssertSpecial
trigger1 = 1
flag = GlobalNoShadow
flag2 = Invisible
flag3 = NoBarDisplay

[State 181]
type = AssertSpecial
trigger1 = 1
flag = NoMusic

[State 181]
type = Helper
trigger1 = Time = 100
name = "cut_in"
id = 182
stateno = 182
postype = Right
pos = 0,-190
sprpriority = 4
ignorehitpause = 1
persistent = 0
ownpal = 1

[State 181]
type = Helper
trigger1 = Time = 160
trigger1 = NumHelper(183) = 0
name = "hukidasi"
id = 183
stateno = 183
postype = left
pos = 0,-500
sprpriority = 4
ignorehitpause = 1
persistent = 0
ownpal = 1

;カットイン
[Statedef 182]
type = S
ctrl = 0
anim = 180
velset = -10,0
sprpriority = 6

[State 182]
type = AssertSpecial
trigger1 = 1
flag = NoShadow

[State 182]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 182]
type = Velset
trigger1 = time = 32
x = 0

[State 182]
type = destroyself
trigger1 = AnimTime = 0

;セリフ
[Statedef 183]
type = S
ctrl = 0
velset = 0,10
sprpriority = 7

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 1
trigger1 = Parent,Var(43) = 0
value = 181

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 2
trigger1 = Parent,Var(43) = 0
value = 182

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 3
trigger1 = Parent,Var(43) = 0
value = 183

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 4
trigger1 = Parent,Var(43) = 0
value = 184

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(42) = 5
trigger1 = Parent,Var(43) = 0
value = 185

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 1
value = 186

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 2
value = 187

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 3
value = 188

[State 183]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = Parent,Var(43) = 4
value = 189

[State 183]
type = AssertSpecial
trigger1 = 1
flag = NoShadow

[State 183]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 183]
type = Velset
trigger1 = time = 30
y = 0

[State 183]
type = destroyself
trigger1 = AnimTime = 0
