;-| AI |--------------------------------------------------------

command.buffer.time = 10

[command]
name = "AI1"
command = a, a, a, a, a
time = 1

[command]
name = "AI2"
command = b, b, b, b, b
time = 1

[command]
name = "AI3"
command = c, c, c, c, c
time = 1

[command]
name = "AI4"
command = x, x, x, x, x
time = 1

[command]
name = "AI5"
command = y, y, y, y, y
time = 1
;-| Super Motions |--------------------------------------------------------
[Command]
name = "Mother's Poem"
command = ~a, a, D, b, c
time = 40

[Command]
name = "Mother's Poem_2"
command = ~x, x, D, y, z
time = 40

[Command]
name = "Falcon Punch"
command = ~D, DF, F, c+z
time = 20

[Command]
name = "Bahamut"
command = ~D, DB, B, c+z
time = 20

[Command]
name = "Gao_x+z"
command = ~D, DF, F, x+z
time = 30

[Command]
name = "Gao_z"
command = ~D, DF, F, D, DF, F, z
time = 30

[Command]
name = "Gao_a+b"
command = ~D, DF, F, a+b
time = 30

[Command]
name = "Gao_b+c"
command = ~D, DF, F, b+c
time = 30

[Command]
name = "Gao_a+c"
command = ~D, DF, F, a+c
time = 30

[Command]
name = "Gao_a"
command = ~D, DF, F, D, DF, F, a
time = 30

[Command]
name = "Gao_b"
command = ~D, DF, F, D, DF, F, b
time = 30

[Command]
name = "Gao_c"
command = ~D, DF, F, D, DF, F, c
time = 30

[Command]
name = "Ice_a"
command = ~D, D, a
time = 15

[Command]
name = "Ice_b"
command = ~D, D, b
time = 15

[Command]
name = "Ice_c"
command = ~D, D, c
time = 15

[Command]
name = "Fate_a"
command = ~B, F, DF, D, DB, B, a
time = 30

[Command]
name = "Fate_b"
command = ~B, F, DF, D, DB, B, b
time = 30

[Command]
name = "Fate_c"
command = ~B, F, DF, D, DB, B, c
time = 30

[Command]
name = "Fate_x"
command = ~B, F, DF, D, DB, B, x
time = 30

[Command]
name = "Fate_y"
command = ~B, F, DF, D, DB, B, y
time = 30

[Command]
name = "Fate_z"
command = ~B, F, DF, D, DB, B, z
time = 30

[Command]
name = "DinoS_a"
command = ~F, DF, D, DB, B, a
time = 15

[Command]
name = "DinoS_b"
command = ~F, DF, D, DB, B, b
time = 15

[Command]
name = "DinoS_c"
command = ~F, DF, D, DB, B, c
time = 15

[Command]
name = "Pinch_a+b"
command = ~D, DB, B, a+b
time = 30

[Command]
name = "Pinch_b+c"
command = ~D, DB, B, b+c
time = 30

[Command]
name = "Pinch_a+c"
command = ~D, DB, B, a+c
time = 30

[Command]
name = "Pinch_x+y"
command = ~D, DB, B, x+y
time = 30

[Command]
name = "Pinch_y+z"
command = ~D, DB, B, y+z
time = 30

[Command]
name = "Pinch_x+z"
command = ~D, DB, B, x+z
time = 30

[Command]
name = "Pinch_a"
command = ~D, DB, B, D, DB, B, a
time = 30

[Command]
name = "Pinch_b"
command = ~D, DB, B, D, DB, B, b
time = 30

[Command]
name = "Pinch_c"
command = ~D, DB, B, D, DB, B, c
time = 30

[Command]
name = "Pinch_x"
command = ~D, DB, B, D, DB, B, x
time = 30

[Command]
name = "Pinch_y"
command = ~D, DB, B, D, DB, B, y
time = 30

[Command]
name = "Pinch_z"
command = ~D, DB, B, D, DB, B, z
time = 30

[Command]
name = "Gao_x"
command = ~D, DF, F, D, DF, F, x
time = 30

[Command]
name = "Gao_x+y"
command = ~D, DF, F, x+y
time = 30

[Command]
name = "Gao_y"
command = ~D, DF, F, D, DF, F, y
time = 30

[Command]
name = "Gao_y+z"
command = ~D, DF, F, y+z
time = 30

;-| Special Motions |------------------------------------------------------
[Command]
name = "Sora_a"
command = ~B, DB, D, DF, F, a
time = 15

[Command]
name = "Sora_b"
command = ~B, DB, D, DF, F, b
time = 15

[Command]
name = "Sora_c"
command = ~B, DB, D, DF, F, c
time = 15

[Command]
name = "Wings_a"
command = ~F, D, $F, a
time = 15

[Command]
name = "Wings_b"
command = ~F, D, $F, b
time = 15

[Command]
name = "Wings_c"
command = ~F, D, $F, c
time = 15

[Command]
name = "Journal_a"
command = ~D, DF, F, a
time = 15

[Command]
name = "Journal_b"
command = ~D, DF, F, b
time = 15

[Command]
name = "Journal_c"
command = ~D, DF, F, c
time = 15

[Command]
name = "Stone_a"
command = ~B, D, DB, a
time = 15

[Command]
name = "Stone_b"
command = ~B, D, DB, b
time = 15

[Command]
name = "Stone_c"
command = ~B, D, DB, c
time = 15

[Command]
name = "Pulp_a"
command = ~D, DB, B, a
time = 15

[Command]
name = "Pulp_b"
command = ~D, DB, B, b
time = 15

[Command]
name = "Pulp_c"
command = ~D, DB, B, c
time = 15

[Command]
name = "Sora_x"
command = ~B, DB, D, DF, F, x
time = 15

[Command]
name = "Sora_y"
command = ~B, DB, D, DF, F, y
time = 15

[Command]
name = "Sora_z"
command = ~B, DB, D, DF, F, z
time = 15

[Command]
name = "Wings_x"
command = ~F, D, $F, x
time = 15

[Command]
name = "Wings_y"
command = ~F, D, $F, y
time = 15

[Command]
name = "Wings_z"
command = ~F, D, $F, z
time = 15

[Command]
name = "Journal_x"
command = ~D, DF, F, x
time = 15

[Command]
name = "Journal_y"
command = ~D, DF, F, y
time = 15

[Command]
name = "Journal_z"
command = ~D, DF, F, z
time = 15

[Command]
name = "Stone_x"
command = ~B, D, DB, x
time = 15

[Command]
name = "Stone_y"
command = ~B, D, DB, y
time = 15

[Command]
name = "Stone_z"
command = ~B, D, DB, z
time = 15

[Command]
name = "Pulp_x"
command = ~D, DB, B, x
time = 15

[Command]
name = "Pulp_y"
command = ~D, DB, B, y
time = 15

[Command]
name = "Pulp_z"
command = ~D, DB, B, z
time = 15

[Command]
name = "Instant Charge_c"
command = ~D, D, c
time = 15

[Command]
name = "Instant Charge_z"
command = ~D, D, z
time = 15
buffer.time = 10

;-| Double Tap |-----------------------------------------------------------

[Command]
name = "FF"
command = F, F
time = 10

[Command]
name = "BB"
command = B, B
time = 10

[Command]
name = "dd"
command = D,D
time = 10

;-| 2/3 Button Combination |-----------------------------------------------

[Command]
name = "M Cancel"
command = a+b+c
time = 1

[Command]
name = "recovery"
command = a
time = 1
buffer.time = 20

[Command]
name = "recovery"
command = b
time = 1
buffer.time = 20

[Command]
name = "recovery"
command = c
time = 1
buffer.time = 20

[Command]
name = "recovery"
command = x
time = 1
buffer.time = 20

[Command]
name = "recovery"
command = y
time = 1
buffer.time = 20

[Command]
name = "recovery"
command = z
time = 1
buffer.time = 20

;-| Dir + Button |---------------------------------------------------------

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "back_z"
command = /B,z
time = 1

;-| Single Button |---------------------------------------------------------

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "s"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------

[Command]
name = "hold_c"
command = /c

[Command]
name = "hold_b"
command = /b

[Command]
name = "hold_z"
command = /z

[Command]
name = "R_Guard"
command = B
time = 1

[Command]
name = "C_R_Guard"
command = DB
time = 1

[Command]
name = "holdfwd"
command = /$F
time = 1
buffer.time = 1

[Command]
name = "holdback"
command = /$B
time = 1
buffer.time = 0

[Command]
name = "holddownback"
command = /$DB
time = 1
buffer.time = 0

[Command]
name = "holdupb"
command = /$UB
time = 1
buffer.time = 1

[Command]
name = "holdupf"
command = /$UF
time = 1
buffer.time = 1

[Command]
name = "holdup"
command = /$U
time = 1
buffer.time = 1

[Command]
name = "holddown"
command = /$D
time = 1
buffer.time = 1

[Command]
name = "back"
command = B
time = 1

[Command]
name = "upback"
command = UB
time = 1

[Command]
name = "downback"
command = DB
time = 1

[Command]
name = "up"
command = U
time = 1

[Command]
name = "down"
command = D
time = 1

[Command]
name = "right"
command = F
time = 1

[Command]
name = "left"
command = B
time = 1

[Command]
name = "start"
command = s
time = 1
;=============================================================

[Statedef -1]

;________Misuzu_M Moves_________
[State -1, Misuzu_M Cancel]
Type = Changestate
Value = 70100
triggerall = Var(50) > 0
triggerall = command = "M Cancel"
trigger1 = Statetype != A
trigger1 = Ctrl

[state -1, Echoing Skies]
Type = changestate
value = 55000
Triggerall = Var(44) = 0
triggerall = command = "Falcon Punch"
triggerall = var(50) > 0
triggerall = power >= 5000
triggerall = Statetype != A
triggerall = ctrl
trigger1 = Fvar(9) = 1
trigger2 = Fvar(9) = 0
trigger2 = life <= 333

[state -1, Bahamut]
type = changestate
value = 10000
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = power >= 5000
triggerall = command = "Bahamut"
trigger1 = statetype != A
trigger1 = ctrl

[State -1, Poke Of Doom]
type = changestate
value = 11000
triggerall = var(50)
triggerall = !Var(44)
triggerall = Var(59) = 0
triggerall = command = "Pulp_z"
triggerall = var(36) > 0
trigger1 = Statetype != A
trigger1 = Ctrl

[state -1, Charge]
type = changestate
value = 36000
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = power < 5000 && command != "Bahamut"
triggerall = power < 5000 && command != "Falcon Punch"
trigger1 = Statetype != A
trigger1 = ctrl
trigger1 = command = "hold_c"
trigger1 = command = "hold_z"
;_______Misuzu_M Moves Taken from Gold Misuzu_K____
[state -1, Misuzu Clone]
type = changestate
value = 95000
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = Var(59) != 1
trigger1 = Statetype != A
trigger1 = ctrl
trigger1 = command = "Journal_z"
trigger1 = var(36) > 0
;_______MISUZU_M ACTIVATE____
[state -1, Misuzu_M Activation]
type = changestate
value = 70000
Triggerall = Var(44) = 0
triggerall = var(50) = 0
triggerall = command = "start"
trigger1 = ctrl
trigger1 = statetype != A

;_______MISUZU_M ACTIVATE____
[state -1, Misuzu_M Activation]
type = changestate
value = 72583
Triggerall = Var(44) = 0
triggerall = var(50) = -3
triggerall = command = "start"
trigger1 = ctrl
trigger1 = statetype != A

;______Misuzu_M Defensive Mode Stuff___
[state -1, Misuzu_M Defense Heal]
type = changestate
value = 70050
Triggerall = Var(44) = 0
triggerall = var(50) = 2
triggerall = var(51) = 100
triggerall = var(52) = 0
triggerall = command = "start"
trigger1 = ctrl
trigger1 = Statetype != A
;______Misuzu_M Offensive Mode Stuff___
[state -1, Misuzu_M Yukito Summon]
type = changestate
value = 70051
Triggerall = Var(44) = 0
triggerall = var(50) = 1
triggerall = var(51) = 100
triggerall = var(52) = 0
triggerall = command = "start"
trigger1 = ctrl
trigger1 = Statetype != A

[State -1, Fate]
type = ChangeState
value = 3200
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Fate_a" || command = "Fate_b" || command = "Fate_c"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[state -1, Dino Summon]
type = changestate
value = 50100
Triggerall = Var(44) = 0
triggerall = var(50) = 1
triggerall = !numhelper(50110) || var(50) = 3
triggerall = command = "DinoS_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact

[state -1, Dino Summon]
type = changestate
value = 50101
Triggerall = Var(44) = 0
triggerall = var(50) = 1
triggerall = !numhelper(50110) || var(50) = 3
triggerall = command = "DinoS_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact

[state -1,Dino Summon]
type = changestate
value = 50102
Triggerall = Var(44) = 0
triggerall = var(50) = 1
;triggerall = !numhelper(50110) || var(50) = 3
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = command = "DinoS_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = Stateno = 50100
trigger4 = time >= 16
trigger5 = Stateno = 50101
trigger5 = time >= 16

[state -1,Dino Summon]
type = changestate
value = 50101
Triggerall = Var(44) = 0
triggerall = var(50) = 1
triggerall = !numhelper(50110) || var(50) = 3
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = command = "DinoS_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact

[state -1, Fire Ball]
type = changestate
value = 25800
triggerall = Var(50) = 2
triggerall = Statetype != A
triggerall = command = "DinoS_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact

[state -1, Fire Ball]
type = changestate
value = 25850
triggerall = Var(50) = 2
triggerall = Statetype != A
triggerall = command = "DinoS_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact

[state -1, Fire Ball]
type = changestate
value = 25870
triggerall = Var(50) = 2
triggerall = !numhelper(50110) || var(50) = 3
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = Statetype != A
triggerall = command = "DinoS_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = Stateno = 25800
trigger4 = time >= 16
trigger5 = Stateno = 25850
trigger5 = time >= 16

[state -1, Fire Ball]
type = changestate
value = 25850
triggerall = Var(50) = 2
triggerall = !numhelper(50110) || var(50) = 3
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = Statetype = S
triggerall = command = "DinoS_c"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
;___________________
[state -1, Ice Pillar]
type = changestate
value = 50200
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = !numhelper(50200) || var(50) = 3
triggerall = command = "Ice_a"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact

[state -1, Ice Pillar]
type = changestate
value = 50201
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = !numhelper(50200) || var(50) = 3
triggerall = command = "Ice_b"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact

[state -1, Ice Pillar]
type = changestate
value = 50202
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = !numhelper(50200) || var(50) = 3
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = command = "Ice_c"
trigger1 = statetype != A
trigger1 = ctrl

[state -1, Ice Pillar]
type = changestate
value = 50201
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = !numhelper(50200) || var(50) = 3
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = command = "Ice_c"
trigger1 = statetype != A
trigger1 = ctrl
;___________________
[state -1, Light Orb]
type = changestate
value = 50000
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = statetype = A
triggerall = command = "Pulp_a"
triggerall = Fvar(12) = 0 || var(50) = 3
trigger1 = ctrl
trigger2 = (stateno = [600,620]) || Stateno = 1105 || Stateno = 1115 || Stateno = 1125
trigger2 = movecontact

[state -1, Light Orb]
type = changestate
value = 50001
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = statetype = A
triggerall = command = "Pulp_b"
triggerall = Fvar(12) = 0 || var(50) = 3
trigger1 = ctrl
trigger2 = (stateno = [600,620]) || Stateno = 1105 || Stateno = 1115 || Stateno = 1125
trigger2 = movecontact

[state -1, Light Orb]
type = changestate
value = 50002
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = statetype = A
triggerall = command = "Pulp_c"
triggerall = Fvar(12) = 0 || var(50) = 3
trigger1 = ctrl
trigger2 = (stateno = [600,620]) || Stateno = 1105 || Stateno = 1115 || Stateno = 1125
trigger2 = movecontact

[state -1, Light Orb]
type = changestate
value = 50001
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = statetype = A
triggerall = command = "Pulp_c"
triggerall = Fvar(12) = 0 || var(50) = 3
trigger1 = ctrl
trigger2 = (stateno = [600,620]) || Stateno = 1105 || Stateno = 1115 || Stateno = 1125
trigger2 = movecontact

;_________________________________________________
;____________________MoveSet 1____________________
;_________________________________________________
[state -1, Best Move Ever]
type = changestate
value = 25700
triggerall = Var(59) = 2
triggerall = Statetype = S
triggerall = command = "Mother's Poem"
trigger1 = ctrl
trigger2 = stateno = [200,220]

[State -1, Mother's Poem]
type = ChangeState
value = 3300
triggerall = Var(59) != 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Mother's Poem"
triggerall = Power >= 3000
triggerall = life <= 333
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = [200, 220]
trigger3 = stateno = [400, 420]

[State -1, Mother's Poem]
type = ChangeState
value = 3300
triggerall = Var(59) = 1 || Var(50) > 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Mother's Poem"
triggerall = Power >= 3000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = [200, 220]
trigger3 = stateno = [400, 420]

[State -1, Bird's Poem]
type = ChangeState
value = 3700
triggerall = Var(59) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_c"
triggerall = Power >= 3000
trigger1 = statetype = S
trigger1 = movetype != H
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = Stateno = 85000
trigger4 = Movehit

[State -1, Bird's Poem]
type = ChangeState
value = 3700
triggerall = Var(59) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_a+c"
triggerall = Power >= 3000
trigger1 = statetype = S
trigger1 = movetype != H
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = Stateno = 85000
trigger4 = Movehit

[State -1, Gao Gao Fire Level 1]
type = ChangeState
value = 3000
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_a"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 1 (Special Combo Mode)]
type = ChangeState
value = 3000
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_a+b"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 2]
type = ChangeState
value = 3001
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_b"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 2 (Special Combo Mode)]
type = ChangeState
value = 3001
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_b+c"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 3]
type = ChangeState
value = 3002
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_c"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 3 (Special Combo Mode)]
type = ChangeState
value = 3002
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_a+c"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 1]
type = ChangeState
value = 3100
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_a"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 1 (Special Combo Mode)]
type = ChangeState
value = 3100
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_a+b"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 2]
type = ChangeState
value = 3102
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_b"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 2 (Special Combo Mode)]
type = ChangeState
value = 3102
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_b+c"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 3]
type = ChangeState
value = 3104
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_c"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 3 (Special Combo Mode)]
type = ChangeState
value = 3104
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_a+c"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Treasured Sword of Seven Branches]
type = ChangeState
value = 3400
triggerall = Var(59) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_a"
triggerall = Power >= 3000
trigger1 = StateType = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = Stateno = 85000
trigger5 = Movehit

[State -1, Treasured Sword of Seven Branches]
type = ChangeState
value = 3400
triggerall = Var(59) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_b+c"
triggerall = Power >= 3000
trigger1 = StateType = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = Stateno = 85000
trigger5 = Movehit

[State -1, Sword Of Unbound Silver]
type = ChangeState
value = 3500
triggerall = Var(59) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_b"
triggerall = Power >= 3000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Sword Of Unbound Silver]
type = ChangeState
value = 3500
triggerall = Var(59) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_b+c"
triggerall = Power >= 3000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Raging Heavens of Konohana]
type = ChangeState
value = 3600
triggerall = Var(59) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_a"
triggerall = Power >= 3000
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = [600, 620]
trigger4 = movecontact
trigger5 = stateno = 52
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Raging Heavens of Konohana]
type = ChangeState
value = 3600
triggerall = Var(59) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_a+b"
triggerall = Power >= 3000
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = [600, 620]
trigger4 = movecontact
trigger5 = stateno = 52
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Yukito]
type = ChangeState
value = 3230
triggerall = Var(59) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_a"
triggerall = var(1) = 1
triggerall = var(36) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Yukito]
type = ChangeState
value = 3231
triggerall = Var(59) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_b"
triggerall = var(1) = 1
triggerall = var(36) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Yukito]
type = ChangeState
value = 3232
triggerall = Var(59) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_c"
triggerall = var(1) = 1
triggerall = var(36) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1400
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_a"
triggerall = var(1) = 1
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1401
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_b"
triggerall = var(1) = 1
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1402
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_c"
triggerall = var(1) = 1
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1401
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_c"
triggerall = var(1) = 1
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1100
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_a"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1105
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Wings]
type = ChangeState
value = 1110
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_b"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1115
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Wings]
type = ChangeState
value = 1120
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1110
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1125
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Wings]
type = ChangeState
value = 1115
Triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Picture Diary]
type = ChangeState
value = 1000
triggerall = Var(59) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_a" && command != "Sora_a"
triggerall = NumHelper(1010) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Picture Diary]
type = ChangeState
value = 1001
triggerall = Var(59) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_b" && command != "Sora_b"
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Picture Diary]
type = ChangeState
value = 1002
triggerall = Var(59) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c" && command != "Sora_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = NumHelper(1030) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Picture Diary]
type = ChangeState
value = 1001
triggerall = Var(59) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c" && command != "Sora_c" || command = "Journal_c" && var(1) = 0
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

;______________________________________________________
[State -1, Joke Picture Diary]
type = ChangeState
value = 26000
Triggerall = Var(59) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_a" && command != "Sora_a"
triggerall = NumHelper(1010) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Joke Picture Diary]
type = ChangeState
value = 26010
Triggerall = Var(59) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_b" && command != "Sora_b"
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Joke Picture Diary]
type = ChangeState
value = 26020
Triggerall = Var(59) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c" && command != "Sora_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = NumHelper(1030) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Joke Picture Diary]
type = ChangeState
value = 26010
Triggerall = Var(59) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c" && command != "Sora_c" || command = "Journal_c" && var(1) = 0
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
;__________________________________________

[State -1, Lump of Misfortune]
type = ChangeState
value = 1304
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_a"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump of Misfortune]
type = ChangeState
value = 1305
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_b"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump of Misfortune]
type = ChangeState
value = 1306
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump of Misfortune]
type = ChangeState
value = 1305
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1200
triggerall = Var(59) = 0 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_a"
triggerall = NumHelper(1210) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Bullet Bill]
type = ChangeState
value = 25300
triggerall = Var(59) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_a"
triggerall = Numhelper(25400) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1201
triggerall = Var(59) = 0 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_b"
triggerall = NumHelper(1220) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Boomerang]
type = ChangeState
value = 25500
triggerall = Var(59) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_b"
triggerall = Numhelper(25400) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1202
triggerall = Var(59) = 0 || Var(59) = 2 || Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = NumHelper(1230) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1201
triggerall = Var(59) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = NumHelper(1220) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2200
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_a"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2200
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_b"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2201
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2200
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2100
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_a"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2100
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_b"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2101
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2100
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Kusanagi's Blade of Light]
type = ChangeState
value = 2000
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_a" || command = "Journal_b"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Kusanagi's Blade of Light]
type = ChangeState
value = 2001
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Kusanagi's Blade of Light]
type = ChangeState
value = 2000
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1300
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_a"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1301
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_b"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1302
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_c"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1301
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_c"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Stone of the Heaven-Revering Moon]
type = ChangeState
value = 2300
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_a"
triggerall = NumHelper(2310) = 0 || var(50) = 3
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Stone of the Heaven-Revering Moon]
type = ChangeState
value = 2301
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_b"
triggerall = NumHelper(2310) = 0  || var(50) = 3
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Stone of the Heaven-Revering Moon]
type = ChangeState
value = 2302
triggerall = Var(59) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_c"
triggerall = NumHelper(2310) = 0 || var(50) = 3
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

;Attack Style
[State -1, Slide Kick]
type = ChangeState
value = 6000
Triggerall = Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_a" && command != "Sora_a" || command = "Journal_a" && var(1) = 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6000)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact

[State -1, Slide Kick]
type = ChangeState
value = 6010
Triggerall = Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_b" && command != "Sora_b" || command = "Journal_b" && var(1) = 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6010)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact

[State -1, Slide Kick]
type = ChangeState
value = 6020
Triggerall = Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c" && command != "Sora_c" || command = "Journal_c" && var(1) = 0
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6020)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact

[State -1, Slide Kick]
type = ChangeState
value = 6010
Triggerall = Var(59) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_c" && command != "Sora_c" || command = "Journal_c" && var(1) = 0
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6010)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact
;_________________________________________________
;____________________MoveSet 2____________________
;_________________________________________________

[state -1, Best Move Ever]
type = changestate
value = 25700
triggerall = Var(50) = 0
triggerall = FVar(22) = 2
triggerall = Statetype = S
triggerall = command = "Mother's Poem_2"
trigger1 = ctrl
trigger2 = stateno = [200,220]

[State -1, Mother's Poem]
type = ChangeState
value = 3300
triggerall = Var(50) = 0
triggerall = FVar(22) != 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Mother's Poem_2"
triggerall = Power >= 3000
triggerall = life <= 333
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = [200, 220]
trigger3 = stateno = [400, 420]

[State -1, Mother's Poem]
type = ChangeState
value = 3300
triggerall = Var(50) = 0
triggerall = FVar(22) = 1 || Var(50) > 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Mother's Poem_2"
triggerall = Power >= 3000
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = [200, 220]
trigger3 = stateno = [400, 420]

[State -1, Bird's Poem]
type = ChangeState
value = 3700
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_z"
triggerall = Power >= 3000
trigger1 = statetype = S
trigger1 = movetype != H
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = Stateno = 85000
trigger4 = Movehit

[State -1, Bird's Poem]
type = ChangeState
value = 3700
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_x+z"
triggerall = Power >= 3000
trigger1 = statetype = S
trigger1 = movetype != H
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = Stateno = 85000
trigger4 = Movehit

[State -1, Gao Gao Fire Level 1]
type = ChangeState
value = 3000
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_x"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 1 (Special Combo Mode)]
type = ChangeState
value = 3000
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_x+y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 2]
type = ChangeState
value = 3001
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 2 (Special Combo Mode)]
type = ChangeState
value = 3001
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_y+z"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 3]
type = ChangeState
value = 3002
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_z"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Gao Gao Fire Level 3 (Special Combo Mode)]
type = ChangeState
value = 3002
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_x+z"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 1]
type = ChangeState
value = 3100
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_x"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 1 (Special Combo Mode)]
type = ChangeState
value = 3100
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_x+y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 2]
type = ChangeState
value = 3102
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_y"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 2 (Special Combo Mode)]
type = ChangeState
value = 3102
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_y+z"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 3]
type = ChangeState
value = 3104
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_z"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Misuzu-chin's in a pinch! Level 3 (Special Combo Mode)]
type = ChangeState
value = 3104
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pinch_x+z"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Treasured Sword of Seven Branches]
type = ChangeState
value = 3400
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_x"
triggerall = Power >= 3000
trigger1 = StateType = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = Stateno = 85000
trigger5 = Movehit

[State -1, Treasured Sword of Seven Branches]
type = ChangeState
value = 3400
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_y+z"
triggerall = Power >= 3000
trigger1 = StateType = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = Stateno = 85000
trigger5 = Movehit

[State -1, Sword Of Unbound Silver]
type = ChangeState
value = 3500
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_y"
triggerall = Power >= 3000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Sword Of Unbound Silver]
type = ChangeState
value = 3500
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_y+z"
triggerall = Power >= 3000
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Raging Heavens of Konohana]
type = ChangeState
value = 3600
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_x"
triggerall = Power >= 3000
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = [600, 620]
trigger4 = movecontact
trigger5 = stateno = 52
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Raging Heavens of Konohana]
type = ChangeState
value = 3600
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
triggerall = Fvar(13) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Gao_x+y"
triggerall = Power >= 3000
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = [600, 620]
trigger4 = movecontact
trigger5 = stateno = 52
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Yukito]
type = ChangeState
value = 3230
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_x"
triggerall = var(1) = 1
triggerall = var(36) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Yukito]
type = ChangeState
value = 3231
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_y"
triggerall = var(1) = 1
triggerall = var(36) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Yukito]
type = ChangeState
value = 3232
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_z"
triggerall = var(1) = 1
triggerall = var(36) > 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Fate]
type = ChangeState
value = 3200
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Fate_x" || command = "Fate_y" || command = "Fate_z"
triggerall = Power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1400
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_x"
triggerall = var(1) = 1
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1401
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_y"
triggerall = var(1) = 1
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1402
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_z"
triggerall = var(1) = 1
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sora]
type = ChangeState
value = 1401
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_z"
triggerall = var(1) = 1
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = var(36) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1100
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1105
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Wings]
type = ChangeState
value = 1110
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1115
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Wings]
type = ChangeState
value = 1120
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1110
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Wings]
type = ChangeState
value = 1125
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Wings]
type = ChangeState
value = 1115
triggerall = Var(50) = 0
Triggerall = FVar(22) = 0 || FVar(22) = 2 || Fvar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600, 620]
trigger2 = movecontact
trigger3 = stateno = 111
trigger4 = stateno = 116

[State -1, Picture Diary]
type = ChangeState
value = 1000
triggerall = Var(50) = 0
triggerall = FVar(22) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_x" && command != "Sora_x"
triggerall = NumHelper(1010) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Picture Diary]
type = ChangeState
value = 1001
triggerall = Var(50) = 0
triggerall = FVar(22) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_y" && command != "Sora_y"
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Picture Diary]
type = ChangeState
value = 1002
triggerall = Var(50) = 0
triggerall = FVar(22) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z" && command != "Sora_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = NumHelper(1030) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Picture Diary]
type = ChangeState
value = 1001
triggerall = Var(50) = 0
triggerall = FVar(22) = 0
triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z" && command != "Sora_z" || command = "Journal_z" && var(1) = 0
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

;______________________________________________________
[State -1, Joke Picture Diary]
type = ChangeState
value = 26000
triggerall = Var(50) = 0
Triggerall = FVar(22) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_x" && command != "Sora_x"
triggerall = NumHelper(1010) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Joke Picture Diary]
type = ChangeState
value = 26010
triggerall = Var(50) = 0
Triggerall = FVar(22) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_y" && command != "Sora_y"
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Joke Picture Diary]
type = ChangeState
value = 26020
triggerall = Var(50) = 0
Triggerall = FVar(22) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z" && command != "Sora_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = NumHelper(1030) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Joke Picture Diary]
type = ChangeState
value = 26010
triggerall = Var(50) = 0
Triggerall = FVar(22) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z" && command != "Sora_z" || command = "Journal_z" && var(1) = 0
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = NumHelper(1020) < Fvar(7)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
;__________________________________________

[State -1, Lump of Misfortune]
type = ChangeState
value = 1304
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump of Misfortune]
type = ChangeState
value = 1305
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump of Misfortune]
type = ChangeState
value = 1306
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump of Misfortune]
type = ChangeState
value = 1305
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1200
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_x"
triggerall = NumHelper(1210) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Bullet Bill]
type = ChangeState
value = 25300
triggerall = Var(50) = 0
triggerall = FVar(22) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_x"
triggerall = Numhelper(25400) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1201
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_y"
triggerall = NumHelper(1220) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Boomerang]
type = ChangeState
value = 25500
triggerall = Var(50) = 0
triggerall = FVar(22) = 2
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_y"
triggerall = Numhelper(25400) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1202
triggerall = Var(50) = 0
triggerall = FVar(22) = 0 || FVar(22) = 2 || FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = NumHelper(1230) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Rich And Pulpy]
type = ChangeState
value = 1201
triggerall = Var(50) = 0
triggerall = FVar(22) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = NumHelper(1220) < fvar(6)
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2200
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2200
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2201
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Celestial Hawk's Bow]
type = ChangeState
value = 2200
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Sora_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2100
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2100
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2101
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Sky-Soaring Double Spiral]
type = ChangeState
value = 2100
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Wings_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Kusanagi's Blade of Light]
type = ChangeState
value = 2000
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_x" || command = "Journal_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Kusanagi's Blade of Light]
type = ChangeState
value = 2001
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Kusanagi's Blade of Light]
type = ChangeState
value = 2000
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1300
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_x"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1301
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1302
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Lump Of Misfortune]
type = ChangeState
value = 1301
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Stone_z"
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Stone of the Heaven-Revering Moon]
type = ChangeState
value = 2300
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_x"
triggerall = NumHelper(2310) = 0 || var(50) = 3
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Stone of the Heaven-Revering Moon]
type = ChangeState
value = 2301
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_y"
triggerall = NumHelper(2310) = 0  || var(50) = 3
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

[State -1, Stone of the Heaven-Revering Moon]
type = ChangeState
value = 2302
triggerall = Var(50) = 0
triggerall = FVar(22) = 1
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Pulp_z"
triggerall = NumHelper(2310) = 0 || var(50) = 3
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52

;Attack Style
[State -1, Slide Kick]
type = ChangeState
value = 6000
triggerall = Var(50) = 0
Triggerall = FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_x" && command != "Sora_x" ;|| command = "Journal_x" && var(1) = 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6000)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact

[State -1, Slide Kick]
type = ChangeState
value = 6010
triggerall = Var(50) = 0
Triggerall = FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_y" && command != "Sora_y" ;|| command = "Journal_y" && var(1) = 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6010)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact

[State -1, Slide Kick]
type = ChangeState
value = 6020
triggerall = Var(50) = 0
Triggerall = FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z" && command != "Sora_z" ;|| command = "Journal_z" && var(1) = 0
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6020)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact

[State -1, Slide Kick]
type = ChangeState
value = 6010
triggerall = Var(50) = 0
Triggerall = FVar(22) = 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Journal_z" && command != "Sora_z" ;|| command = "Journal_z" && var(1) = 0
triggerall = var(8) = 1 || Var(7) < 200
triggerall = var(7) >= 0
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200, 220]
trigger2 = movecontact
trigger3 = stateno = [400, 420]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = FVar(13) = 1
trigger5 = !numhelper(6010)
trigger5 = Stateno != [1100,1125]
trigger5 = Movecontact

;________Basics_________
;_______Misuzu_M Replacement Moves_____
[state -1, Super Dash]
type = changestate
value = 85000
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = Var(59) != 1
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = command = "holdfwd"
triggerall = command = "y"
trigger1 = ctrl
trigger1 = statetype = S

[state -1, Super Reversal]
type = changestate
value = 85100
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = Var(59) != 1
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = command = "Pulp_y"
trigger1 = ctrl
trigger1 = Statetype != A

[state -1, Super Counter]
type = changestate
value = 85200
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = command = "y"
triggerall = command = "holdback"
triggerall = Statetype != A
trigger1 = (Stateno = [150,153])

[state -1, Burst]
type = changestate
value = 85300
Triggerall = Var(44) = 0
triggerall = var(50)
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
triggerall = gethitvar(damage) = 0
triggerall = command = "y"
triggerall = command = "a" || command = "b" || command = "c"
trigger1 = movetype = H
trigger1 = (stateno != [120,162])
;+++++++++++++++++++++++++++
[State -1, Dash Forward]
type = ChangeState
Triggerall = Var(44) = 0
value = ifelse(var(58) = 0,100, 34000)
triggerall = command = "FF"
triggerall = statetype = S
triggerall = var(54) != 1 && var(54) != 3
trigger1 = ctrl

[State -1, Dash Backward]
type = ChangeState
value = 105
Triggerall = Var(44) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
triggerall = var(54) != 1 && var(54) != 3
trigger1 = ctrl

[State -1, Air Dash Forward]
type = ChangeState
value = ifelse(FVar(21) = 1,110,115)
Triggerall = Var(44) = 0
triggerall = command = "FF"
triggerall = command != "holddown"
triggerall = statetype = A
triggerall = var(54) != 2 && var(54) != 3
triggerall = Var(2) < fvar(5)
triggerall = Pos Y <= -20
trigger1 = ctrl
trigger2 = stateno = 111
trigger3 = stateno = 116
trigger4 = stateno = [600,620]
trigger4 = movecontact

[State -1, Air Dash Backward]
type = ChangeState
value = ifelse(FVar(21) = 1,115,110)
Triggerall = Var(44) = 0
triggerall = command = "BB"
triggerall = command != "holddown"
triggerall = statetype = A
triggerall = var(54) != 2 && var(54) != 3
triggerall = Var(2) < fvar(5)
triggerall = Pos Y <= -20
trigger1 = ctrl
trigger2 = stateno = 111
trigger3 = stateno = 116
trigger4 = stateno = [600,620]
trigger4 = movecontact

[State -1, Grab]
type = ChangeState
value = 800
triggerall = FVar(35) != 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "fwd_c" || command = "back_c" || command = "fwd_z" || command = "back_z"
triggerall = p2statetype != A
triggerall = p2movetype != H
triggerall = P2BodyDist X = [-20,5]
trigger1 = statetype != A
trigger1 = ctrl

[State -1, Grab]
type = ChangeState
value = 850
triggerall = FVar(35) != 3
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "fwd_c" || command = "back_c" || command = "fwd_z" || command = "back_z"
triggerall = p2statetype = A
triggerall = P2BodyDist X = [-20,5]
triggerall = P2Dist Y = [-40,40]
triggerall = statetype = A
trigger1 = ctrl
trigger1 = p2movetype != H

[State -1, Overhead FlagPole]
type = ChangeState
value = 230
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "fwd_c" || command = "fwd_z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = [200,215]
trigger2 = movecontact
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger4 = Stateno = 85000
trigger4 = Movehit

[State -1, Light Punch]
type = ChangeState
value = 200
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "a" || command = "x"
triggerall = command != "holddown"
triggerall = stateno != 101
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = Fvar(13) = 1
trigger5 = stateno = 200 || Stateno = 400
trigger5 = time >= 6
trigger6 = movecontact
trigger6 = FVar(13) = 1
trigger6 = !numhelper(200)
trigger7 = Stateno = 85000
trigger7 = Movehit

[State -1, Medium Punch]
type = ChangeState
value = 210
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "b" || command = "y"
triggerall = command != "holddown"
triggerall = stateno != 101
triggerall = p2bodydist X < 40
triggerall = statetype != A
triggerall = Fvar(13) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = Stateno = 85000
trigger5 = Movehit

[State -1, Medium Pulp Juice]
type = ChangeState
value = 215
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "b" || command = "y"
triggerall = command != "holddown"
triggerall = stateno != 101
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,210]
trigger2 = movecontact
trigger2 = Fvar(13) = 0
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger3 = Fvar(13) = 0
trigger4 = stateno = 52
trigger5 = movecontact
trigger5 = FVar(13) = 1
trigger5 = !numhelper(215)
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Strong FlagPole]
type = ChangeState
value = 220
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "c" || command = "z"
triggerall = command != "holddown"
triggerall = stateno != 101
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,215]
trigger2 = movecontact
trigger2 = Fvar(13) = 0
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger3 = Fvar(13) = 0
trigger4 = stateno = 52
trigger5 = movecontact
trigger5 = FVar(13) = 1
trigger5 = !numhelper(220)
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Light Crouch Kick]
type = ChangeState
value = 400
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "a" || command = "x"
triggerall = command = "holddown"
triggerall = stateno != 101
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact
trigger3 = stateno = 400
trigger3 = movecontact
trigger4 = stateno = 52
trigger5 = Fvar(13) = 1
trigger5 = stateno = 400 || Stateno = 200
trigger5 = time >= 6
trigger6 = movecontact
trigger6 = FVar(13) = 1
trigger6 = !numhelper(400)
trigger7 = Stateno = 85000
trigger7 = Movehit

[State -1, Medium Crouch Kick]
type = ChangeState
value = 410
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "b" || command = "y"
triggerall = command = "holddown"
triggerall = stateno != 101
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,210]
trigger2 = movecontact
trigger2 = Fvar(13) = 0
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger3 = Fvar(13) = 0
trigger4 = stateno = 52
trigger5 = movecontact
trigger5 = FVar(13) = 1
trigger5 = !numhelper(410)
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Strong Crouch Pulp Juice]
type = ChangeState
value = 420
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "c" || command = "z"
triggerall = command = "holddown"
triggerall = stateno != 101
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,215]
trigger2 = movecontact
trigger2 = Fvar(13) = 0
trigger3 = stateno = [400,410]
trigger3 = movecontact
trigger3 = Fvar(13) = 0
trigger4 = stateno = 52
trigger5 = movecontact
trigger5 = FVar(13) = 1
trigger5 = !numhelper(420)
trigger6 = Stateno = 85000
trigger6 = Movehit

[State -1, Light Aerial Pony Tail]
type = ChangeState
value = 600
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "a" || command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 111
trigger3 = stateno = 116
trigger4 = stateno = 600 && movecontact
trigger5 = Fvar(13) = 1
trigger5 = stateno = 600
trigger5 = time >= 6
trigger6 = movecontact
trigger6 = FVar(13) = 1
trigger6 = !numhelper(600)
trigger6 = Stateno != [1100,1125]

[State -1, Medium Aerial Kick]
type = ChangeState
value = 610
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "b" || command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact
trigger2 = Fvar(13) = 0
trigger3 = stateno = 111
trigger4 = stateno = 116
trigger5 = movecontact
trigger5 = FVar(13) = 1
trigger5 = !numhelper(610)
trigger5 = Stateno != [1100,1125]

[State -1, Strong Aerial Pulp Juice]
type = ChangeState
value = 620
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "c" || command = "z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = [600,610]
trigger2 = movecontact
trigger2 = Fvar(13) = 0
trigger3 = stateno = 111
trigger4 = stateno = 116
trigger5 = movecontact
trigger5 = FVar(13) = 1
trigger5 = !numhelper(620)
trigger5 = Stateno != [1100,1125]
;_______________________
;______OTHER STUFF______
;_______________________
[State -1, Mid-Air Jump]
type = ChangeState
value = 45
Triggerall = Var(44) = 0
triggerall = statetype = A
triggerall = command = "holdup"
triggerall = var(46) < var(49)
triggerall = var(47) = 0
trigger1 = stateno = 50
trigger2 = stateno = 51
trigger3 = stateno = 102
trigger4 = stateno = 107
trigger5 = stateno = 111
trigger6 = stateno = 116
trigger7 = stateno = 600
trigger7 = movecontact
trigger7 = FVar(35) != 4
trigger8 = stateno = 610
trigger8 = movecontact
trigger8 = FVar(35) != 4
trigger9 = stateno = 620
trigger9 = movecontact
trigger9 = FVar(35) != 4

[state -1, Combo Jump]
type = changestate
value = 40
trigger1 = FVar(35) != 4
trigger1 = Var(44) = 0
trigger1 = Statetype != A
trigger1 = Fvar(13) = 1
trigger1 = command = "holdup"
trigger1 = movecontact

[state -1, Cancel Jump]
type = changestate
value = 40
triggerall = Var(44) = 0
triggerall = Statetype != A
triggerall = Fvar(13) = 0
triggerall = command = "holdup"
trigger1 = stateno = [200,215]
trigger1 = movecontact
trigger1 = FVar(35) != 4
trigger2 = stateno = [400,410]
trigger2 = movecontact
trigger1 = FVar(35) != 4

[State -1, Instant Charge]
type = ChangeState
value = 900
Triggerall = FVar(13) = 0
Triggerall = Var(44) = 0
triggerall = RoundState = 2
triggerall = command = "Instant Charge_c" || command = "Instant Charge_z"
triggerall = var(8) = 1 || Var(7) >= 200
triggerall = var(7) >= 0
trigger1 = stateno = [220,239]
trigger1 = movecontact
trigger2 = stateno = 420
trigger2 = movecontact
trigger3 = stateno = 620
trigger3 = movecontact
trigger4 = stateno = [1100,1125]
trigger4 = movecontact
trigger5 = stateno = [2100,2107]
trigger5 = movecontact
trigger6 = stateno = 3400
trigger6 = movecontact
trigger7 = stateno = 3231 && time >= 10
;___________________________

[state -1, Data]
type = displaytoclipboard
trigger1 = 1
text = "Curse lvl = %d |Misuzu_M = %d |P2BDIST X = %d |P2BDIST Y = %d |AI = %d"
params = var(34), Var(50), floor(p2bodydist x), floor(p2bodydist y), Var(44)

;_____What is THIS???______
;[state -1]
;type = helper
;trigger1 = numhelper(21000) = 0
;helpertype = normal
;name = "Von Kaiser"
;stateno = 21000
;ID = 21000
;keyctrl = 1
;ownpal = 1
