Colm's Big Heist
Colm's Big Heist | |
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Created by: | Ephraim225 |
Showcased in: | Ragefest V: The Enragement Ring |
Engine: | FE8 |
External Link(s) | |
Playthrough: Part 1 Part 2 Part 3 Part 4 Part 5 |
Colm's Big Heist is Ephraim225's submission in Ragefest Five. It is a hack of Sacred Stones.
Ephraim225's first submission to be based on Sacred Stones introduces the Capture mechanic from Thracia 776 to a GBA Fire Emblem (courtesy of an ASM hack by Tequila) using it as the core mechanic for the game's objective: The player must capture enemies, take their equipment, and amass a vast sum of money to pay off Natasha's debts to Gheb. That plus the usual level design leads to yet another unique submission. There was one hurdle to the submission's entry, however: The second chapter was eventually concluded to be unwinnable without excessive luck, however Ephraim225 was allowed to tweak the chapter and re-submit. The community was largely in favor of allowing him to do so.
Synopsis
This hack takes place some time after the events of Fire Emblem: The Sacred Stones. An earthquake hit Grado, where Natasha's church was held, and leveled it to the ground. To get the money to repair it, she seeks out help in Renais. She ends up finding Colm, as well as a few other former comrades. He suggests mugging shamans for their tomes to make some quick cash. Natasha is reluctant, but she is coaxed into helping. After she gathers enough money for the tax collector, (who just so happens to be His Lord Schmexyness himself) he doubles the price due to supposed interest. The group heads to the Tower of Valni in an attempt to steal from the local monsters and sell the weapons to Anna. They gather the money, but Gheb again raises the price. Remembering how awful of a state Grado is in, Colm begins to question Gheb and reveals he's been scamming them. The two groups get into a fight, with the fat man being slain. Natasha returns to Grado with the profits in hopes of restoring her chapel.
Cast
- Colm (Protagonist)
- Natasha (Ally)
- Neimi (Ally)
- Ross (Ally)
- Garcia (Ally)
- Franz (Ally)
- Lute (Ally)
- Artur (Ally)
- Gheb (Main Antagonist)
- Anna (Neutral)
Walkthrough
Chapter 1
Dark tomes are worth a lot of money, and there are several Shamans at the beginning of this map. Lure them out with Ross and Neimi, as their ranged weapons usually leave the Shamans with 4 or less HP, making them ripe for a capture. Make your way to the Vendor in the lower-left. The red house near here is the only one to not spring a trap of some kind: Visiting it recruits Ewan. While you're here, Shine makes a great weapon for Artur later on if you can spare the money and raise Artur's weapon rank to use it. Reinforcements spawn every 3 turns, and the Archers are notable for having Red Gems - worth one tenth of your 25,000 gold goal. Stay near the Vendor, however, as it's where Franz and Garcia spawn; they are recruitable by Colm and Ross, respectively. If you can make your way to the Armory, not only are cheap Killer weapons for sale, healers with expensive staves spawn near here. Though expensive items are also in the northwest vault, breaking in causes a boat Ballista to spawn. Be prepared to deal with it if you venture up there. Once you have 25,000 gold, head back to the Inn and stand on its entrance to move onto the next map.
Chapter 2
Your new goal is 50,000 gold. The items in the chests almost always fulfill that goal after they've been sold to a Secret Shop, and there are two located on the stairs in this map. To get a Member Card, either kill the boss, or steal it from the Thief that spawns on turn 15. The toughest part of this chapter is dealing with respawning reinforcements while inching forward. Two Wights appear from the north, and six Maelduins approach you from behind, every six turns. To deal with the Maelduins, capture a skeleton to get a Zanbato, give it to Garcia, and lure them all into suiciding on him while he's standing on a pillar. Artur can wipe out a group of eyeballs in seconds, and he can handle the promoted eyeballs safely for the most part. He does extra damage to every enemy in this chapter, being a Bishop. He also resists the boss's weapon, a Runesword. Remember that the Member Card itself is also worth an extra 3,000 gold, but sell it ONLY if this will push your funds over 50,000.
Chapter 3
Funds don't matter anymore, so you can purchase as many items out of the preparation screen shop as you need. The only objective here is to kill Gheb, and the only true hurdle to that are the Heroes guarding him. As long as two units can resist their attacks, you're mostly safe, so rush to Gheb and kill him. Careful, though - he moves from his throne to attack.